LIVE METRICS BEYOND GAME RANGE

Make every fight count.

Spirit Vale Cloud connects your in-game overlays, party statistics, and identified player records into one living combat dashboard.

Top 3 DPSLIVE

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Goon Scoreboard

Only verified metrics uploaded by players running the app appear here. Non-local actors are excluded.

RankNameMob killsDeathsDMGDMG takenHealingEXP gain

Active party scoreboards

Every active cloud party appears here automatically.

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Live Activity

Currently active verified players, encounters, and parties.

Player Locations

Only players actively syncing from the app are shown.

APP USERS
RankPlayerDMGDPSMob killsDeathsLast seen

Synced app users

Verified app users currently contributing cloud data.

VERIFIED
PlayerClassStatusLast seen

Build Insights

Compare identified builds, quantify set and stat impact, and surface the next upgrade priorities.

Choose a player profile to compare gear and performance.

Encounter Intel

Map, monster, elemental, EXP, drop, and farming context from the SpiritValers game database.

LIVE CONTEXT

Game Database

Search the same structured SpiritVale references used to explain builds, rotations, maps, drops, and encounters.

Search the database to see item images and game details.

Player Profiles

Browse verified class history, personal records, recent encounters, and captured gear snapshots.

Search for a player to view their profile.

DPS leaderboard

Top 10 verified-player records for every class and 3/8-second burst window. Each row includes the observed skill sequence from its best window.

Each score is the average damage dealt across the best captured 3- or 8-second interval—not a single damage spike or instant peak (For example your average may say 140k DPS, when you had a 500k spike, the spike is averaged in). This rewards consistent damage efficiency while still recognizing short burst windows. Results depend on the combat data captured by the app.

The 3/8-second burst is calculated as the highest rolling 3/8-second damage interval during an encounter.
The encounter timer starts at the first accepted combat event, usually the first damage event.
Once at least 3 or 8 seconds have elapsed, the meter scans every damage timestamp.
It totals damage occurring within each rolling 3/8-second window.
The highest total is divided by 3 or 8 to produce the burst DPS.
It is not limited to the first 3 or 8 seconds of combat.
The 3-second and 8-second leaderboard lanes reset independently after their own idle period.
So a player’s best burst could occur at 3 seconds, 12 seconds, or anywhere later in the encounter.

Best Average DPS

Separate leaders for Single Target and Multi Target, calculated from the average of their 3-second and 8-second burst records. A missing burst record counts as zero.

Single Target

3 second burst

8 second burst

Multi Target

3 second burst

8 second burst

DPS Announcements

Live rank changes, personal records, milestones, and category achievements from identified players.

Current podium

Gold, silver, and bronze holders remain here until another player beats their record.

PERMANENT UNTIL BEATEN

Recent announcements

The 10 newest ranking events.

LAST 10