LIVE METRICS BEYOND GAME RANGE
Make every fight count.
Spirit Vale Cloud connects your in-game overlays, party statistics, and identified player records into one living combat dashboard.
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Goon Scoreboard
Only verified metrics uploaded by players running the app appear here. Non-local actors are excluded.
| Rank | Name | Mob kills | Deaths | DMG | DMG taken | Healing | EXP gain |
|---|
Active party scoreboards
Every active cloud party appears here automatically.
Live Activity
Currently active verified players, encounters, and parties.
Player Locations
Only players actively syncing from the app are shown.
| Rank | Player | DMG | DPS | Mob kills | Deaths | Last seen |
|---|
Synced app users
Verified app users currently contributing cloud data.
| Player | Class | Status | Last seen |
|---|
Build Insights
Compare identified builds, quantify set and stat impact, and surface the next upgrade priorities.
Choose a player profile to compare gear and performance.
Encounter Intel
Map, monster, elemental, EXP, drop, and farming context from the SpiritValers game database.
Game Database
Search the same structured SpiritVale references used to explain builds, rotations, maps, drops, and encounters.
Search the database to see item images and game details.
Player Profiles
Browse verified class history, personal records, recent encounters, and captured gear snapshots.
Search for a player to view their profile.
DPS leaderboard
Top 10 verified-player records for every class and 3/8-second burst window. Each row includes the observed skill sequence from its best window.
Each score is the average damage dealt across the best captured 3- or 8-second interval—not a single damage spike or instant peak (For example your average may say 140k DPS, when you had a 500k spike, the spike is averaged in). This rewards consistent damage efficiency while still recognizing short burst windows. Results depend on the combat data captured by the app.
The 3/8-second burst is calculated as the highest rolling 3/8-second damage interval during an encounter.
The encounter timer starts at the first accepted combat event, usually the first damage event.
Once at least 3 or 8 seconds have elapsed, the meter scans every damage timestamp.
It totals damage occurring within each rolling 3/8-second window.
The highest total is divided by 3 or 8 to produce the burst DPS.
It is not limited to the first 3 or 8 seconds of combat.
The 3-second and 8-second leaderboard lanes reset independently after their own idle period.
So a player’s best burst could occur at 3 seconds, 12 seconds, or anywhere later in the encounter.
Best Average DPS
Separate leaders for Single Target and Multi Target, calculated from the average of their 3-second and 8-second burst records. A missing burst record counts as zero.
Single Target
8 second burst
Multi Target
3 second burst
8 second burst
DPS Announcements
Live rank changes, personal records, milestones, and category achievements from identified players.
Current podium
Gold, silver, and bronze holders remain here until another player beats their record.
Recent announcements
The 10 newest ranking events.